PLATFORMS

Gunship is the Mega Drive version of the MicroProse helicopter series. Just like the original game the player gets to command a helicopter through a first-person perspective. Missions are preceded by a briefing and a planning stage. A map of the environment is shown from a top-down perspective with the starting position, enemy locations, fuel … Continue reading “Gunship”

Year: 1986

Platforms: Amiga, Amstrad CPC, Atari ST, Commodore 128, Commodore 64, DOS, FM Towns, Genesis, MSX, PC-88, PC-98, Sharp X68000, ZX Spectrum

Genre: Action

Theme: Vehicular combat simulator


In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the “slow” method awards you the most points. Once a rectangle has been made, it will be colored in to … Continue reading “QIX”

Year: 1981

Platforms: Amiga, Apple II, Apple IIgs, Arcade, Atari 5200, Atari 8-bit, Commodore 128, Commodore 64, DOS, DoJa, FM-7, Game Boy, J2ME, Lynx, NES, Nintendo 3DS, Nintendo Switch, PlayStation 4

Genre: Action

Theme: Arcade


Nuclear Sub is an interactive text adventure written by Bob Retelle. You’re trapped on a nuclear powered sub. You’ve got to shut down the nuclear reactor to prevent an explosion and escape. You can read about my experience with the game HERE

Year: 1980

Platforms: Commodore 128, Commodore 64, Ohio Scientific, TI-99/4A, TRS-80, TRS-80 CoCo, Timex Sinclair 2068, VIC-20

Genre: Adventure

Theme: Interactive fiction / text adventure


The Avatar, the embodiment of the Eight Virtues and the hero of Britannia, is called back to deal with a grave threat. Lord British, the country’s benevolent monarch, has disappeared, and a man named Blackthorn has usurped his throne. The tyrant rules the land by enforcing the virtues upon the will of the people, corrupting … Continue reading “Ultima V: Warriors of Destiny”

Year: 1988

Platforms: Amiga, Apple II, Atari ST, Commodore 128, Commodore 64, DOS, FM Towns, PC-88, PC-98, Sharp X68000, Windows

Genre: Role-Playing (RPG)

Theme: Turn-based strategy


It all started with your great-great-grandfather who was a High Admiral and one of the founding officers of the Patrol. All generations since then have served in the Patrol. Now it’s your turn and two years into you are still a lowly Ensign Seventh Class. Your direct report, Blather, is really making your life miserable. … Continue reading “Planetfall”

Year: 1983

Platforms: Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST, Commodore 128, Commodore 16, Plus/4, Commodore 64, Commodore PET/CBM, DOS, Macintosh, PC Booter, PC-98, TRS-80, TRS-80 CoCo, Tatung Einstein

Genre: Adventure

Theme: Interactive fiction / text adventure


Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but … Continue reading “Beyond Zork: The Coconut of Quendor”

Year: 1987

Platforms: Amiga, Apple II, Apple IIgs, Atari ST, Commodore 128, DOS, Macintosh

Genre: Adventure

Theme: Interactive fiction / text adventure


Zork: The Great Underground Empire is a classic text adventure game. The player begins as an “adventurer” standing near a white house in a nice forest, but soon descends into the Great Underground Empire, where most of the game takes place. The player’s quest is to collect the Nineteen Treasures of Zork. As was typical … Continue reading “Zork I: The Great Underground Empire”

Year: 1980

Platforms: Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST, CP/M, Commodore 128, Commodore 16, Plus/4, Commodore 64, DOS, Macintosh, Mainframe, PC Booter, PC-8000, PC-88, TRS-80, TRS-80 CoCo, Tatung Einstein

Genre: Adventure

Theme: Interactive fiction / text adventure


After L’Kbreth’s Orb was used to bring peace back to the land of Llylgamyn, a new threat emerges in the region. Strange malevolent energies have been spotted beneath the Temple of Sages. These energies – called the “Maelstrom” by the local inhabitants – can be sealed by a person known as the Gatekeeper. Unfortunately, the … Continue reading “Wizardry V: Heart of the Maelstrom”

Year: 1988

Platforms: Apple II, Commodore 128, Commodore 64, FM Towns, PC Booter, PC-88, PC-98, SNES, TurboGrafx CD

Genre: Role-Playing (RPG)

Theme: Turn-based strategy


A generation has passed since your band of adventurers reclaimed the Staff of Gnilda and the armor of the Knight of Diamonds, and the land has been at peace. But now nature itself seems to be attacking the land of Llylgamyn, as earthquakes and tidal waves ravage the land. The Sages believe the Orb of … Continue reading “Wizardry III: Legacy of LLylgamyn”

Year: 1983

Platforms: Apple II, Commodore 128, Commodore 64, FM-7, Game Boy Color, MSX, NES, PC Booter, PC-88, PC-98, Sharp X1

Genre: Role-Playing (RPG)

Theme: Turn-based strategy


Wizardry: Knight of Diamonds is the sequel to Wizardry: Proving Grounds of the Mad Overlord. It is an early example of an expansion pack, requiring the player to have the original Wizardry installed to play. It uses the same engine and spells, but is scaled for importing existing characters rather than creating a new party. Players explore … Continue reading “Wizardry II: Knight of Diamonds”

Year: 1982

Platforms: Apple II, Commodore 128, Commodore 64, FM-7, Game Boy Color, MSX, Macintosh, NES, PC Booter, PC-88, PC-98, Sharp X1

Genre: Role-Playing (RPG)

Theme: Turn-based strategy


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